Skill Balance

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Revision as of 17:45, 24 March 2025 by Arcane (talk | contribs)
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We have modified and adjusted a series of skills that will bring a unique dynamism and versatility to each job.


Skill Ballances

Swordman Class
swordmanclass.png

Knight Class

BrandishSpearicon.png Brandish Spear: Now deals ranged damage and its formula changes to 200% + 25% per level (a total of 450%).  
OneHandedQuickenicon.png One Handed Quicken: Becomes a platinum skill, no longer requires link.  
ChargeAttackicon.png Charge Attack: Cast time removed.  
SpearBoomerangicon.png Spear Boomerang: Delay reduced from 1s to 0.3s. If the user is under the effect of Soul Link, the damage is doubled and never miss.

Crusader Class

GrandCrossicon.png Grand Cross: Now multi-hits on the same cell.  
ShieldBoomerangicon.png Shield Boomerang: Delay reduced from 1s to 0.3s.  
Gospelicon.png Gospel: Effects are lost if the player disconnects. 
HolyCrossicon.png Holy Cross: Formula changed to (200+50*SkillLV)%, Blind chance is (5*SkillLV)%.

Thief Class
ThiefClass.png

Assassin Class

MeteorAssaulticon.png Meteor Assault: Cast time removed. Delay reduced to 0.3s.  
EnchantDeadlyPoisonicon.png Enchant Deadly Poison: Duration increased to 100s.  
CreateDeadlyPoisonicon.png Create Deadly Poison: As many Poison Bottles as possible will be created immediately according to the materials in your inventory.

Rogue Class

Backstabicon.png Backstab: Can be used without being behind the enemy.
Preserveicon.png Preserve: skill duration is removed.
Raidicon.png Raid: Damage increased to 300% + 50% per level (total 550%).

Mage Class
MageClass.png

Wizard Class

FirePillaricon.png Fire Pillar: No longer consumes gems.  
Ganbanteinicon.png Ganbantein: Now consumes only 1 Yellow Gemstone.  

Sage Class

EndowWeaponicon.png Endow Weapon: No longer removed on death or by Dispel.

Merchant Class
MerchantClass.png

Blacksmith Class

Overthrusticon.png Overthrust: No longer breaks equipment, duration increased to 300s.  
MaximumOverthrusticon.png Maximum Overthrust: No longer breaks equipment, duration increased to 300s.  
AdrenalineRushicon.png Adrenaline Rush: Duration increased to 300s.  
WeaponPerfectionicon.png Weapon Perfection: Duration increased to 300s.  
CrazyUproaricon.png Crazy Uproar: Effect now applies to party members.  
Mammoniteicon.png Mammonite: Cost reduced by half.  
CartTerminationicon.png Cart Termination: Cost reduced by 30%.  

Alchemist Class

TwilightPharmacyicon.png Twilight Pharmacy IV: Creates 200 Blue Potions using 200 Blue Herb + 200 Empty Bottle + 200 Scells + 200 Medicine Bowl. Platinum skill 
TwilightPharmacyicon.png Twilight Pharmacy V: Creates 200 Acid Bottles and 200 Grenades, requires official items.
TwilightPharmacyicon.png Twilight Pharmacy VI: Creates 200 Glistening Coats, requires official items.
TwilightPharmacyicon.png Twilight Pharmacy I, II, III, IV, V, and VI: Now platinum skills instead of link-based skills.

Acolyte Class
AcolyteClass.png

HolyLighticon.png Holy Light: Damage increased to 200%, and 400% when linked, without increasing SP cost.  
Teleporticon.png Teleport: SP cost reduced to 4.  


Priest Class

Aspersioicon.png Aspersio: Duration increased to 300s.  
Gloriaicon.png Gloria: Duration doubled at all levels.  
Resurrectionicon.png Resurrection: Restores full HP at level 4.  

Monk Class

Snapicon.png Snap: Now affected by traps and can no longer bypass them.

Archer Class
ArcherClass.png

Hunter Class

Truesighticon.png True Sight: Duration increased to 60s.  
FalconAssaulticon.png Falcon Assault: Can now use the element of the equipped arrow.  
Trapsicon.png Traps: No longer affect party and/or guild allies. Maximum active traps: 20.
BlitzBeaticon.png Blitz Beat: Damage works as in Renewal

Bard / Dancer Class

PoemofBragiicon.png Poem of Bragi: SP cost reduced to 50 SP.  
AppleofIdunicon.png Apple of Idun: SP cost reduced to 50 SP.  
AssassinCrossIcon.png Assassin Cross: SP cost reduced to 50 SP.  
FortuneKissicon.png Fortune Kiss: SP cost reduced to 40 SP.  
SlowGraceicon.png Slow Grace: SP cost reduced to 40 SP.  
ServiceForYouicon.png Service for You: SP cost reduced to 50 SP.  
Dancingicon.png Songs: Movement speed penalty removed. Can walk normally without link.

Expanded Classes
SuperNoviceClass.png

Gunslinger Class

FlipCoinicon.png Flip Coin: 100% success rate at level 5.  
SpreadAttackicon.png Spread Attack: Damage increased to 250% + 25% per level (500% at level 10).  
Trackingicon.png Tracking: Cast time reduced to 1.5s.  
MadnessCancellericon.png Madness Canceller: Duration increased to 30s. Can remove effect by using the skill again, like Defender.  

Star Gladiator

Kihopicon.png Kihop: ATK capped at 12 party members.  

Ninja Class

ThrowHuumaShurikenicon.png Throw Huuma Shuriken: Damage is no longer divided, only affects the selected target.  

Super Novice

SuperNoviceicon.png Super Novice: The penalty of losing +10 stats upon death is removed.



opcion 2


✨ SKILL BALANCES ✨

New adjustments bringing unique dynamism to each class

⚔️ Swordman Class

🛡️ Knight Class

• Brandish Spear: Now ranged, 200% + 25%/lv (450% total)
• One Hand Quicken: Platinum skill, no link
• Charge Attack: Cast time removed
• Spear Boomerang: Delay 1s→0.3s, 2x dmg with Soul Link

✝️ Crusader Class

• Grand Cross: Now multi-hits same cell
• Shield Boomerang: Delay 1s→0.3s
• Gospel: Lost on disconnect
• Holy Cross: (200+50*SLv)%, Blind (5*SLv)%

🗡️ Thief Class

☠️ Assassin Class

• Meteor Assault: No cast, delay→0.3s
• Enchant Deadly Poison: Duration→100s
• Create Deadly Poison: Creates max possible at once

🎭 Rogue Class

• Backstab: No back position needed
• Preserve: Duration removed
• Raid: 300% + 50%/lv (550% total)


All changes designed to enhance class versatility and gameplay dynamics