Skill Balance: Difference between revisions
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Swordman Class
Thief Class
Mage Class
Merchant Class
Acolyte Class
Archer Class
Expanded Classes
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opcion 2 | |||
<noinclude>__NOTOC__</noinclude> | |||
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<h1 style="color:#ffffff; margin:0; text-shadow:0 0 5px #4cc9f0;">✨ SKILL BALANCES ✨</h1> | |||
<p style="margin:5px 0 0; color:#a8dadc; font-size:0.9em;">New adjustments bringing unique dynamism to each class</p> | |||
</div> | |||
<!-- SWORDMAN CLASS --> | |||
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<h2 style="color:#ffffff; margin:0 0 15px 0; font-size:1.3em;">⚔️ Swordman Class</h2> | |||
<!-- KNIGHT --> | |||
<div style="background:rgba(239,35,60,0.1); padding:15px; border-radius:8px; margin-bottom:15px;"> | |||
<h3 style="color:#ffffff; margin:0 0 10px 0;">🛡️ Knight Class</h3> | |||
<div style="display:grid; grid-template-columns:repeat(auto-fill, minmax(300px, 1fr)); gap:10px;"> | |||
<div><strong>• Brandish Spear:</strong> Now ranged, 200% + 25%/lv (450% total)</div> | |||
<div><strong>• One Hand Quicken:</strong> Platinum skill, no link</div> | |||
<div><strong>• Charge Attack:</strong> Cast time removed</div> | |||
<div><strong>• Spear Boomerang:</strong> Delay 1s→0.3s, 2x dmg with Soul Link</div> | |||
</div> | |||
</div> | |||
<!-- CRUSADER --> | |||
<div style="background:rgba(239,35,60,0.1); padding:15px; border-radius:8px;"> | |||
<h3 style="color:#ffffff; margin:0 0 10px 0;">✝️ Crusader Class</h3> | |||
<div style="display:grid; grid-template-columns:repeat(auto-fill, minmax(300px, 1fr)); gap:10px;"> | |||
<div><strong>• Grand Cross:</strong> Now multi-hits same cell</div> | |||
<div><strong>• Shield Boomerang:</strong> Delay 1s→0.3s</div> | |||
<div><strong>• Gospel:</strong> Lost on disconnect</div> | |||
<div><strong>• Holy Cross:</strong> (200+50*SLv)%, Blind (5*SLv)%</div> | |||
</div> | |||
</div> | |||
</div> | |||
<!-- THIEF CLASS --> | |||
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<h2 style="color:#ffffff; margin:0 0 15px 0; font-size:1.3em;">🗡️ Thief Class</h2> | |||
<!-- ASSASSIN --> | |||
<div style="background:rgba(76,201,240,0.1); padding:15px; border-radius:8px; margin-bottom:15px;"> | |||
<h3 style="color:#ffffff; margin:0 0 10px 0;">☠️ Assassin Class</h3> | |||
<div style="display:grid; grid-template-columns:repeat(auto-fill, minmax(300px, 1fr)); gap:10px;"> | |||
<div><strong>• Meteor Assault:</strong> No cast, delay→0.3s</div> | |||
<div><strong>• Enchant Deadly Poison:</strong> Duration→100s</div> | |||
<div><strong>• Create Deadly Poison:</strong> Creates max possible at once</div> | |||
</div> | |||
</div> | |||
<!-- ROGUE --> | |||
<div style="background:rgba(76,201,240,0.1); padding:15px; border-radius:8px;"> | |||
<h3 style="color:#ffffff; margin:0 0 10px 0;">🎭 Rogue Class</h3> | |||
<div style="display:grid; grid-template-columns:repeat(auto-fill, minmax(300px, 1fr)); gap:10px;"> | |||
<div><strong>• Backstab:</strong> No back position needed</div> | |||
<div><strong>• Preserve:</strong> Duration removed</div> | |||
<div><strong>• Raid:</strong> 300% + 50%/lv (550% total)</div> | |||
</div> | |||
</div> | |||
</div> | |||
<!-- CONTINUE WITH OTHER CLASSES IN SAME PATTERN --> | |||
<!-- FOOTER --> | |||
<div style="text-align:center; margin-top:20px; font-size:0.85em; color:#8d99ae;"> | |||
<p>All changes designed to enhance class versatility and gameplay dynamics</p> | |||
</div> | |||
</div> |
Revision as of 17:45, 24 March 2025
We have modified and adjusted a series of skills that will bring a unique dynamism and versatility to each job.
Skill Ballances
Swordman Class

Knight Class
Brandish Spear: Now deals ranged damage and its formula changes to 200% + 25% per level (a total of 450%).
One Handed Quicken: Becomes a platinum skill, no longer requires link.
Charge Attack: Cast time removed.
Spear Boomerang: Delay reduced from 1s to 0.3s. If the user is under the effect of Soul Link, the damage is doubled and never miss.
Crusader Class
Grand Cross: Now multi-hits on the same cell.
Shield Boomerang: Delay reduced from 1s to 0.3s.
Gospel: Effects are lost if the player disconnects.
Holy Cross: Formula changed to (200+50*SkillLV)%, Blind chance is (5*SkillLV)%.
Thief Class

Assassin Class
Meteor Assault: Cast time removed. Delay reduced to 0.3s.
Enchant Deadly Poison: Duration increased to 100s.
Create Deadly Poison: As many Poison Bottles as possible will be created immediately according to the materials in your inventory.
Rogue Class
Backstab: Can be used without being behind the enemy.
Preserve: skill duration is removed.
Raid: Damage increased to 300% + 50% per level (total 550%).
Mage Class

Wizard Class
Fire Pillar: No longer consumes gems.
Ganbantein: Now consumes only 1 Yellow Gemstone.
Sage Class
Endow Weapon: No longer removed on death or by Dispel.
Merchant Class

Blacksmith Class
Overthrust: No longer breaks equipment, duration increased to 300s.
Maximum Overthrust: No longer breaks equipment, duration increased to 300s.
Adrenaline Rush: Duration increased to 300s.
Weapon Perfection: Duration increased to 300s.
Crazy Uproar: Effect now applies to party members.
Mammonite: Cost reduced by half.
Cart Termination: Cost reduced by 30%.
Alchemist Class
Twilight Pharmacy IV: Creates 200 Blue Potions using 200 Blue Herb + 200 Empty Bottle + 200 Scells + 200 Medicine Bowl. Platinum skill
Twilight Pharmacy V: Creates 200 Acid Bottles and 200 Grenades, requires official items.
Twilight Pharmacy VI: Creates 200 Glistening Coats, requires official items.
Twilight Pharmacy I, II, III, IV, V, and VI: Now platinum skills instead of link-based skills.
Acolyte Class

Holy Light: Damage increased to 200%, and 400% when linked, without increasing SP cost.
Teleport: SP cost reduced to 4.
Priest Class
Aspersio: Duration increased to 300s.
Gloria: Duration doubled at all levels.
Resurrection: Restores full HP at level 4.
Monk Class
Snap: Now affected by traps and can no longer bypass them.
Archer Class

Hunter Class
True Sight: Duration increased to 60s.
Falcon Assault: Can now use the element of the equipped arrow.
Traps: No longer affect party and/or guild allies. Maximum active traps: 20.
Blitz Beat: Damage works as in Renewal
Bard / Dancer Class
Poem of Bragi: SP cost reduced to 50 SP.
Apple of Idun: SP cost reduced to 50 SP.
Assassin Cross: SP cost reduced to 50 SP.
Fortune Kiss: SP cost reduced to 40 SP.
Slow Grace: SP cost reduced to 40 SP.
Service for You: SP cost reduced to 50 SP.
Songs: Movement speed penalty removed. Can walk normally without link.
Expanded Classes

Gunslinger Class
Flip Coin: 100% success rate at level 5.
Spread Attack: Damage increased to 250% + 25% per level (500% at level 10).
Tracking: Cast time reduced to 1.5s.
Madness Canceller: Duration increased to 30s. Can remove effect by using the skill again, like Defender.
Star Gladiator
Kihop: ATK capped at 12 party members.
Ninja Class
Throw Huuma Shuriken: Damage is no longer divided, only affects the selected target.
Super Novice
Super Novice: The penalty of losing +10 stats upon death is removed.
opcion 2
✨ SKILL BALANCES ✨
New adjustments bringing unique dynamism to each class
⚔️ Swordman Class
🛡️ Knight Class
• Brandish Spear: Now ranged, 200% + 25%/lv (450% total)
• One Hand Quicken: Platinum skill, no link
• Charge Attack: Cast time removed
• Spear Boomerang: Delay 1s→0.3s, 2x dmg with Soul Link
✝️ Crusader Class
• Grand Cross: Now multi-hits same cell
• Shield Boomerang: Delay 1s→0.3s
• Gospel: Lost on disconnect
• Holy Cross: (200+50*SLv)%, Blind (5*SLv)%
🗡️ Thief Class
☠️ Assassin Class
• Meteor Assault: No cast, delay→0.3s
• Enchant Deadly Poison: Duration→100s
• Create Deadly Poison: Creates max possible at once
🎭 Rogue Class
• Backstab: No back position needed
• Preserve: Duration removed
• Raid: 300% + 50%/lv (550% total)
All changes designed to enhance class versatility and gameplay dynamics